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} .pagenav td { padding: 2px 4px 2px 4px; } /* ***** de-emphasized text */ .shade, a.shade:link, a.shade:visited { color: #777777; text-decoration: none; } a.shade:active, a.shade:hover { color: #FF4400; text-decoration: underline; } .tcat .shade, .thead .shade, .tfoot .shade { color: #DDDDDD; } /* ***** define margin and font-size for elements inside panels ***** */ .fieldset { margin-bottom: 6px; } .fieldset, .fieldset td, .fieldset p, .fieldset li { font-size: 11px; } #toplinks{ font-family:Tahoma, Arial, Helvetica, sans-serif; font-size: 11px; color: #C1AE8B; margin-top:0px; font-weight: bold; } #toplinks a{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color: #8C7554;text-decoration: none;font-weight: bold;} #toplinks a:hover{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color:#BD6F01;text-decoration: underline;font-weight: bold;} .topwrap { background-image: url(../Img/forumT2_topbg.gif); background-repeat: repeat-x; height: 27px; } .headerwrap { background-image: url(../Img/forumT2_headerbg.gif); 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Allow to change primary profession of PvP only characters - Page 2 - Guild Wars Forums - GW Guru
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Old Aug 22, 2009, 11:16 AM // 11:16   #21
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Quote:
Originally Posted by Gift3d View Post
Really? Link where a developer said this or you're just mindlessly bullshitting. I'm betting on the latter.
actually I recall such a thing as well.
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Old Aug 22, 2009, 11:29 AM // 11:29   #22
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/signed for great justices.
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Old Aug 22, 2009, 11:37 AM // 11:37   #23
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Okay so let's say you make your PvP character. A Mesmer/Ranger for example.

You get runes for Mesmers, toss that on their armor, you unlock new weapons for your mesmer and unlock a set of elite armor for your mesmer and everything.

Now you're tired of your Mesmer. Time to change. But wait. What happens to all your stuff you had on your Mesmer? Obviously you can't use Mesmer runes on another class, obviously you can't have that armor, and if it is a specific armor for Mesmer, that another class doesn't get, what happens then? And what about the weapons that you got all setup for your Mesmer?

So you would basically have to junk the gear, get rid of the weapons, and salvage off your runes. Now leaving you with a naked Mesmer/Ranger with nothing.

So why is it so hard to just delete that character and remake a new one? I mean, you get max gear, instant level 20, max weapons, and access to all skills. You can even name your new character the same name. So why do you need the ability to change your primary profession when with a few clicks, you can just reroll and have the exact same character?

/unsigned

Last edited by SpyderArachnid; Aug 22, 2009 at 11:48 AM // 11:48..
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Old Aug 22, 2009, 11:43 AM // 11:43   #24
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From Razah's Talk page on the Official Wiki here:

Quote:
Originally Posted by Linsey Murdock
When we were first talking about giving out a hero in the Domain of Anguish, it was generally agreed that a variable profession "Doppleganger"-esque hero would be the coolest thing to do. We moved forward under the assumption that this is what we would do including putting it in the manual but when it came to implementation the difficulties that popped up with doing a variable profession hero were too great and at the time we didn't have a Ritualist hero so we went with that instead. - Linsey Murdock 23:23, 24 June 2007 (UTC)
If they couldn't do it with a hero, I doubt they can do it with a player. Even if it could happen, this isn't what I want their time to be focused on. Deleting a PvP character and re-rolling them as a new profession and setting up doesn't take that much time already, thanks to templates.

/notsigned
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Old Aug 22, 2009, 11:46 AM // 11:46   #25
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Quote:
Originally Posted by Simek View Post
Advatages:
- more free slots for players (mainly PvE players which play PvP not often)
I'm sorry, but don't you already reroll with the same slot?

Lazy people.

/unsigned.
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Old Aug 22, 2009, 12:00 PM // 12:00   #26
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All PvP skills and unlocks are account based.
PvP items SHOULD be customized account based.
As for professions...

...buy 10 character slots and make PvP characters in them.

So the only thing left is making customized items account based, so any PvP character can use any item acquired by any other PvP character.
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Old Aug 22, 2009, 12:02 PM // 12:02   #27
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Quote:
Originally Posted by Simek View Post
IMO Hairstyle or appearance of character has low meaning when we want to create new PvP character quickly.

This could be done in this way: User select new profession, confirmation box appear. After pressing yest we see loading screen - now ANet save on server our inventory, quests, XP, set title etc. Automatically after this game delete our PvP character, and create new with same name but other primary profession and random appearance. At the end restore saved data from server and remove it from server.
IMHO the appearence of a character must reflect his primary profession in PvP battles, so to decide what to expect when you see him..

let's say you see someone with ranger's appearence..you blind him, and then you discover that he is a primary elementalist with a E/Me build...wtf??

I agree it would be great if we could change completely PvP character without rerolling..but this would mean we have to change appearence, weapons, armor, runes/insignias, attributes, build..

it's not so different from rerolling, does it?

so /unsigned because IMHO it's now worth the designing time (and probably it's not even possible to do).
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Old Aug 22, 2009, 01:02 PM // 13:02   #28
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I meant that what kind of armor (canthan, luxon etc.) you have on quick created PvP character doesn't mean much. No to leave a Ranger model for Elementalist. T.T

This change should be quicker and better version of reroll with some features like: left weapons in inventory, remember where we are, what title was set etc.

What about runes? Ehhh, they are part of EQ builds, when we create new character we got empty armor. Same situation will be here. After prof change we get: character with changed main profession, empty skill bar, empty main profession armor, all before created weapons in inventory etc.

If you got a problem with understand the meaning of this change it could be called "recreate character with other main profession".
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Old Aug 22, 2009, 01:35 PM // 13:35   #29
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It would save.... what.... 30 seconds at most? It isn't hard, and it doesn't take long to make a new character. To change primary class, the game would have to do a LOT of work. Character model (body shape/size), armor, attributes, etc. all would have to be changed. I'd be willing to bet it would open up serious exploits (Monks with 80+20 AL armor, Sin's with Strength, etc.) and only offer a small decrease in time to reroll.

/unsigned cause I'm not lazy

And if you aren't aware, the appearance from class to class is drastically different. If you chose the first hairsyle, first hair color, and first face, it might work, but I for one, don't like the same option for each class. So if you make a Monk you like the look of, but change to Ranger, that set of hair and face settings may look like crap. The only way to prevent this is to add in an option that would let you select the appearance..... which is done when you reroll.

Last edited by MagmaRed; Aug 22, 2009 at 01:42 PM // 13:42.. Reason: added more info
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Old Aug 22, 2009, 02:02 PM // 14:02   #30
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/signed
good idea
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Old Aug 22, 2009, 03:48 PM // 15:48   #31
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Yes this would be nice, but think. How can you just change ones appearance instantly. Takes out the individuality. It also isnt hard to change it takes like 10 seconds.
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Old Aug 22, 2009, 04:06 PM // 16:06   #32
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Quote:
Originally Posted by Simek View Post
- you can have one PvP character and make you name famous ; )
You can be a great Warrior, but a bad monk. So if you earn all your ranks with your warrior, what will happen when you change to say a monk ?

unsigned because u need to earn your fame.
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Old Aug 22, 2009, 05:01 PM // 17:01   #33
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takes just a couple seconds to remake your pvp character

/notsigned
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Old Aug 22, 2009, 07:56 PM // 19:56   #34
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Quote:
Originally Posted by Fate Crusher View Post
I'm sorry, but don't you already reroll with the same slot?
This. Only advantage is not having to delete and recreate a character, which takes about 10 seconds.
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Old Aug 22, 2009, 09:14 PM // 21:14   #35
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/notsigned

Try not to assume people who are pointing out logistical problems that the developers have stated are just BSing. This has been suggested before, and the same concerns have been discussed.
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Old Aug 22, 2009, 09:25 PM // 21:25   #36
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I see no need for this. I have a couple of PvP characters that are indeed permanent, but only because I play them on a regular basis. Everything else I just re-roll with the same name.

/notsigned
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Old Aug 23, 2009, 12:57 AM // 00:57   #37
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Quote:
Originally Posted by Simek View Post
I meant that what kind of armor (canthan, luxon etc.) you have on quick created PvP character doesn't mean much. No to leave a Ranger model for Elementalist. T.T

This change should be quicker and better version of reroll with some features like: left weapons in inventory, remember where we are, what title was set etc.

What about runes? Ehhh, they are part of EQ builds, when we create new character we got empty armor. Same situation will be here. After prof change we get: character with changed main profession, empty skill bar, empty main profession armor, all before created weapons in inventory etc.

If you got a problem with understand the meaning of this change it could be called "recreate character with other main profession".
Left weapons in inventory? Do you actually PvP?
They're customized and customized for a reason. And yes, leaving behind an unwanted sword/axe for when you've swapped from Warrior to Ranger is TOTALLY beneficial. You may have a point with elemental shields, they do seem quite a bother to constantly remake. But they can simply expand the equipment template to include such things.

Runes? Surely you're not serious...
Each profession have their own runes. certain builds running certain minors, majors and even brave superiors. If you meant insignias, then it's very very pointless to change... they're insignias.

Whatever argument about development, implementation and the bugs that could be caused by shifting wiring frames of different classes, is all said and true as well.

You're just being lazy, as i already previously stated. Recreate character with other main profession? So does that also mean that when you change main profession you stay the same gender and yet you're forced to look completely different because of the profession change?

There is no way around it, it's a few clicks. Deal with it.
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Old Aug 23, 2009, 01:33 AM // 01:33   #38
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how would this be hard to implement? have a standard look for each profession, easy to implement, have it change on zone, easy to implement, change the interface on character screen, easy to implement. Quite frankly this should have been implemented with the ability to change secondary or even with the implementation of pvp characters.

/signed
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Old Aug 23, 2009, 02:22 AM // 02:22   #39
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Quote:
Originally Posted by TadaceAce View Post
how would this be hard to implement? have a standard look for each profession, easy to implement, have it change on zone, easy to implement, change the interface on character screen, easy to implement. Quite frankly this should have been implemented with the ability to change secondary or even with the implementation of pvp characters.

/signed
Please see my above post and ask yourself why this is truely beneficial, all implementations aside.
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Old Aug 23, 2009, 05:44 AM // 05:44   #40
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So basically the reasons for doing this are...

1) You're too lazy to select a new title.
2) You're too lazy to load an equipment template.
3) You're too lazy to type in your character's name.

Lovely.
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